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Sep 2014 Newsletter
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New & Restock: Sept 19, 14
Sushi Go!, Forbidden Desert, Among the Stars, Pathfinder Card Game: Rise of the Runelords Spires of Xin-Shalast, Pathfinder Adventure Card Game: Skull & Shackles, Dominion: Prosperity, Airlines Europe, Dominion: Guilds, Love Letter Boxed Edition, Smash Up, Boss Monster: The Dungeon Building Card Game , Firefly: The Game, Forbidden Island

New & Restock: Sept 16, 14
Five Tribes, Ticket to Ride 10th Anniversary Edition, Boss Monster: Tools of Hero-Kind, Ticket to Ride, Ticket to Ride Europe, Small World, Small World Grand Dames, Small World Cursed!, Bang! The Bullet!, Bang! 10th Anniversary, Pathfinder Adventure Card Game: Rise of the Runelords, Concordia, Munchkin Deluxe, Lords of Waterdeep

New & Restock: Sept 11, 14
Heroes Wanted, Fire in the Lake, Diamonds, Munchkin Princesses, Great Heartland Hauling Co., Love Letter, Castle Panic, Hive Pocket, Sentinels of the Multiverse: Rook City & Infernal Relics, Sentinels of the Multiverse: Enhanced Edition, Sentinels of the Multiverse: Shattered Timelines, Sentinels of the Multiverse: Vengeance, Star Wars: X-Wing: TIE Defender, Bears!, Keyflower: The Farmers, Android: Netrunner - Opening Moves, Android: Netrunner - Second Thoughts, Android: Netrunner - Mala Tempora, Android: Netrunner - Upstalk, Star Wars: X-Wing: TIE Fighter, Star Wars: X-Wing: TIE Interceptor, Hive Pillbug Standard & Pocket, Mice and Mystics, Wizard (US Games), Castle Panic: The Wizard's Tower, Dominion: Big Box, Star Fluxx, Ultimate Werewolf Ultimate Edition, Zombie Dice 3: School Bus, Game of Thrones: Board Game 2nd Edition, Fluxx 4.0, Eminent Domain, Suburbia, Card Sleeves FFG Tarot (Orange), Cosmic Encounter: Cosmic Dominion, Thunder Alley, Labyrinth: The War on Terror, Twilight Struggle Deluxe Edition, Star Realms

New & Restock: Sept 8, 14
Black Fleet, Tragedy Looper, Prophecy, Prophecy: Water Realm, Pandemic: In the Lab, Robinson Crusoe: Adventure on the Cursed Island, Saboteur, Saboteur 2, Vikings, Terra Mystica, Carcassonne: Inns & Cathedrals, Merchants & Marauders, Walking Dead: The Board Game, Timeline: Inventions, Timeline: Discoveries, Timeline: Music & Cinema, Timeline: Diversity, Takenoko, Seasons, Riff Raff, Ultimate Werewolf One Night, Dutch Blitz Blue Expansion, Forbidden Desert, Thebes, Escape: The Curse of the Temple, Cockroach Poker (Kakerlakenpoker), Ghost Blitz 2.0 (Geistesblitz 2.0), Ghost Blitz (Geistesblitz), Hamsterrolle


Player #: 2-5
Length: 45 mins - Beginner
Designer: Alan R. Moon
Publisher: Days of Wonder
Age Range: 8+
Retail: $ 65.00 CAD
Our Price : $ 49.95 CAD
Qty:

Ticket to Ride Europe

From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.

Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate!

The newest installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you across the Ocean into the heart of Europe. More than just a new map to play on, Ticket to Ride Europe offers you brand new gameplay elements including Tunnels, Ferries and Train Stations. We've also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard.

Like the Spiel des Jahres winning original that has sold over 320,000 copies worldwide, the game remains elegantly simple, and easy to learn. Ticket to Ride Europe is a complete, new game that does not require the original version. It is guaranteed to offer you hours of enjoyment.

If you have not jumped aboard the fast moving Ticket to Ride express yet, and have never had the opportunity to play the original Ticket to Ride boardgame, we recommend you discover that classic first. You can find details here, and even observe or play an online version of the original Ticket to Ride here.

If you are a veteran train traveler eager for some new adventures, the whole of Europe awaits you! Click here to discover what awaits you in this second installment in our best-selling series.

Ticket to Ride Europe - The Changes

When Alan R. Moon, the game designer, and we embarked on this new adventure, we worked hard to make sure we'd bring you more than just a new map, but rather a whole new game experience on the tracks of turn-of-the-century Europe.

Here's what your private berth will offer once you step on board.

Component changes:
New map of Europe in the 1900s, and corresponding destination tickets. New larger train cards, compatible with the classic Ticket to Ride, but easier to shuffle. New Train Stations game pieces.

Rules changes:
The longest destination tickets are now handed out to each player at game's start. There are six of those; the ones the players choose to discard are put out of play for the rest of the game. Ferries: The waterways of Europe can be crossed, but at a price. Each ferry requires at least one Locomotive to embark on, as indicated by the symbol on the tracks. Tunnels: The mountains of Europe often provide convenient shortcuts, but at a price. When you venture into a tunnel, you risk a potential cave-in, so each time you play cards for a tunnel route, the top three train cards from the draw pile will be revealed, and each match with the cards just played will force you to pony up one more card to complete the set, or pass your turn. Train Stations: The newest game piece, and a fourth possible action in your game turn, the train stations can be built on any empty city, to gain access to one route of another player's network at game end, for the purpose of completing your Destination Tickets. Train Stations are quite useful when you're stuck on a dead track, especially on the congested railways of Western Europe. Each train station kept in reserve at game end is worth 4 victory points however, so build wisely!

Description

From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.

Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate!

The newest installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you across the Ocean into the heart of Europe. More than just a new map to play on, Ticket to Ride Europe offers you brand new gameplay elements including Tunnels, Ferries and Train Stations. We've also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard.

Like the Spiel des Jahres winning original that has sold over 320,000 copies worldwide, the game remains elegantly simple, and easy to learn. Ticket to Ride Europe is a complete, new game that does not require the original version. It is guaranteed to offer you hours of enjoyment.

If you have not jumped aboard the fast moving Ticket to Ride express yet, and have never had the opportunity to play the original Ticket to Ride boardgame, we recommend you discover that classic first. You can find details here, and even observe or play an online version of the original Ticket to Ride here.

If you are a veteran train traveler eager for some new adventures, the whole of Europe awaits you! Click here to discover what awaits you in this second installment in our best-selling series.

Ticket to Ride Europe - The Changes

When Alan R. Moon, the game designer, and we embarked on this new adventure, we worked hard to make sure we'd bring you more than just a new map, but rather a whole new game experience on the tracks of turn-of-the-century Europe.

Here's what your private berth will offer once you step on board.

Component changes:
New map of Europe in the 1900s, and corresponding destination tickets. New larger train cards, compatible with the classic Ticket to Ride, but easier to shuffle. New Train Stations game pieces.

Rules changes:
The longest destination tickets are now handed out to each player at game's start. There are six of those; the ones the players choose to discard are put out of play for the rest of the game. Ferries: The waterways of Europe can be crossed, but at a price. Each ferry requires at least one Locomotive to embark on, as indicated by the symbol on the tracks. Tunnels: The mountains of Europe often provide convenient shortcuts, but at a price. When you venture into a tunnel, you risk a potential cave-in, so each time you play cards for a tunnel route, the top three train cards from the draw pile will be revealed, and each match with the cards just played will force you to pony up one more card to complete the set, or pass your turn. Train Stations: The newest game piece, and a fourth possible action in your game turn, the train stations can be built on any empty city, to gain access to one route of another player's network at game end, for the purpose of completing your Destination Tickets. Train Stations are quite useful when you're stuck on a dead track, especially on the congested railways of Western Europe. Each train station kept in reserve at game end is worth 4 victory points however, so build wisely!

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User Reviews
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Posted by: khryztophfer (13 reviews)     Date: 2011/10/28 Time: 9:03pm
This quickly became one of my favourite games after purchasing. The concept is simple, the strategy is straightforward, and the fun is never-ending. Each time you play, it's a new challenge! Like all of Days of Wonder's games, Ticket To Ride: Europe is well constructed, with high quality, durable pieces, and the artwork is very attractive. The second game in the series, I prefer this version to the original Ticket to Ride, because of the inclusion of "stations", which allow you to use your opponents' lines in order to connect your routes - but, at a cost. All of my friends are fans of this game as well, and some of them have even gone out and purchased other editions in the series so that we will have more variety when playing. One friend has purchased the German map version, which contains another variation on game play. I am anxiously awaiting the release of the Asia expansion, which allows for team play! Great game!

Posted by: Knave (12 reviews)     Date: 2008/10/15 Time: 8:20pm
In this expansion, everything that is good about the original version has been removed, and replaced with utter nonsense. A quick overview: 1) Ferries: Forces you to use locomotives. As a result, this version relies heavily on picking up locos, which is of course completely luck-based. 2) Tunnels: After you lay your train, you may or may not have to pay up to 3 more cards. Surprise! Again, no real extra strategic interest, just more unnecessary luck. 3) Long ticket for everyone: Everyone gets a long ticket, which ruins the interesting feature of some people getting big tracks but short tickets, while others have to complete big tickets. 4) Stations: The worst innovation of them all. The best part of TTR is blocking, and stations almost completely destroy the part of the game the produces the most tension. #1 Pro: New map, good for people who like playing luck-based games like snakes and ladders #1 Con: Pointless game, eviscerates the original and tries to pass it off as an improvement.
Additional Links
For more information about this game see:

http://www.boardgamegeek.com/game/14996
http://www.ticket2ridegame.com


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