October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a $20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new 'impossible journey'. Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own.
The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...
Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
Ticket to Ride is a fun, gorgeously illustrated game of light strategy that can suit just about any age and temperament. Days of Wonder does their usual first-rate job regarding components and presentation, which bumps up the price a bit but definitely adds to the enjoyment of the game also. For my own part I tend to find 3- and 5-player games more tightly contested, while 2- and 4-player situations are more relaxed; since additional routes are available in the 4-5 player scenarios, even numbers of players have more room to build than an odd number. Either way, though, this is a trip well worth taking! (And if you find the cards a bit small, you can pick up a copy of the USA 1910 expansion, which includes a full set of larger cards.)
Posted by: Knave (12 reviews)
Date: 2008/10/15 Time: 11:14pm
This is the ultimate gateway game. Enjoyable for both gamers and non-gamers alike. The 2-player version is surprisingly skill-based, while the multiplayer versions are rather chaotic.
I would heavily recommend this game for absolutely anyone. Seriously, I have yet to meet anybody who has not completely and thoroughly enjoyed this game.
#1 con: small cards that get very sticky after the first 300 games
#1 pro: rules take around 3 minutes to explain