October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a $20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new 'impossible journey'. Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own.
The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...
Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
One of my games of choice when I want to introduce someone to the world of boardgaming (Carcassonne and Settlers being the other titles). There's just something about trains that captures people's attention. A nice colourful bunch of components doesn't hurt. Can be taught super fast and playable from 2-5. Segues nicely into slightly more complicated expansions. See also the card game version which is surprisingly good.
Posted by: Mister Alex (43 reviews)
Date: 2008/10/16 Time: 12:38pm
Ticket to Ride is a fun, gorgeously illustrated game of light strategy that can suit just about any age and temperament. Days of Wonder does their usual first-rate job regarding components and presentation, which bumps up the price a bit but definitely adds to the enjoyment of the game also. For my own part I tend to find 3- and 5-player games more tightly contested, while 2- and 4-player situations are more relaxed; since additional routes are available in the 4-5 player scenarios, even numbers of players have more room to build than an odd number. Either way, though, this is a trip well worth taking! (And if you find the cards a bit small, you can pick up a copy of the USA 1910 expansion, which includes a full set of larger cards.)
Posted by: Knave (12 reviews)
Date: 2008/10/15 Time: 8:14pm
This is the ultimate gateway game. Enjoyable for both gamers and non-gamers alike. The 2-player version is surprisingly skill-based, while the multiplayer versions are rather chaotic.
I would heavily recommend this game for absolutely anyone. Seriously, I have yet to meet anybody who has not completely and thoroughly enjoyed this game.
#1 con: small cards that get very sticky after the first 300 games
#1 pro: rules take around 3 minutes to explain