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Dec 26 2014 Newsletter
Dec 17 2014 Newsletter
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New & Restock: Jan 22, 15
Scoville, The X-Files, Machi Koro: Harbor Expansion, Kingdom Builder: Big Box, Gravwell: Escape from the 9th Dimension, Boss Monster: Tools of Hero-Kind, Settlers of Catan, Settlers of Catan 5-6 expansion, Power Grid, Dominion, Patchistory, Legendary Encounters: An Alien Deck Building Game, Legendary: Guardians of the Galaxy, Agricola, Bruges, Dixit, Terra Mystica, Stone Age, Akrotiri, Timeline: Diversity, Takenoko, Saboteur, Pandemic: The Cure, Carcassonne includes The River, Castles of Mad King Ludwig, Dutch Blitz Blue Expansion, Eldritch Horror, Eldritch Horror: Mountains of Madness, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard (Grey), Citadels, Star Wars: Card Game - Balance of the Force, Star Wars: X-Wing: VT-49 Decimator, King of New York, Lord of the Rings: Card Game - A Journey to Rhosgobel, Alhambra, Kingdom Builder, Ghost Blitz (Geistesblitz), The Resistance, La Isla, Hive, Pixel Tactics 1, Sail to India, Space Alert, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Power Grid Deluxe: Europe/North America, Istanbul, Brass, Francis Drake

New & Restock: Jan 8, 15
The Staufer Dynasty, Roll for the Galaxy, Red7, Machi Koro, Diamonds, Medina, La Isla, Pandemic: On the Brink, Hyperborea, Timeline: Discoveries, Colt Express, Splendor, Agricola, Terra Mystica, Akrotiri, No Thanks!, Pandemic: Contagion , Pandemic, Vikings, Twilight Struggle Deluxe Edition, Thunder Alley, Love Letter Boxed Edition, Suburbia, Ultimate Werewolf Deluxe Edition, The Resistance: Avalon, The Resistance: Coup, The Resistance, King of New York, Samurai Spirit, Hanabi

New & Restock: Dec 24, 14
Samurai Spirit, Patchwork, Star Wars: X-Wing: Rebel Aces, Machi Koro, Tokaido, Jungle Speed, Ticket to Ride, Ticket to Ride Europe, Eldritch Horror: Mountains of Madness, Card Sleeves FFG Standard (Grey), Star Wars: X-Wing: YT-2400 Freighter, Star Wars: X-Wing: VT-49 Decimator, Forbidden Island

New & Restock: Dec 23, 14
Small World A Spider's Web, Small World Royal Bonus, Small World Leaders, Small World Necromancer Island, Smash Up, Smash Up: Monster Smash, Boss Monster: The Dungeon Building Card Game , Boss Monster: Tools of Hero-Kind, Tsuro, DC Comics Deck-Building Game: Forever Evil, Ticket to Ride, Bang! The Dice Game, Settlers of Catan, Catan: Ancient Egypt, La Isla, Power Grid, Zombie Dice, Munchkin, Munchkin Deluxe, Lords of Xidit, Pandemic: Contagion , Camel Up, Pandemic, Pandemic: In the Lab, Agricola, Agricola: France Deck, Dixit, Dixit Daydreams


ONLY 1 COPY IN STOCK!
Player #: 2-5
Length: 45 mins - Beginner
Designer: Alan R. Moon
Publisher: Days of Wonder
Age Range: 8+
Retail: $ 65.00 CAD
Our Price : $ 49.95 CAD
Qty:

Ticket to Ride

October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a $20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new 'impossible journey'. Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own.

The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...

Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.


The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...

Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.">
Description

October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a $20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new 'impossible journey'. Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own.

The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...

Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.

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User Reviews
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Posted by: scrub (29 reviews)     Date: 2012/01/14 Time: 10:42am
One of my games of choice when I want to introduce someone to the world of boardgaming (Carcassonne and Settlers being the other titles). There's just something about trains that captures people's attention. A nice colourful bunch of components doesn't hurt. Can be taught super fast and playable from 2-5. Segues nicely into slightly more complicated expansions. See also the card game version which is surprisingly good.

Posted by: Mister Alex (43 reviews)     Date: 2008/10/16 Time: 12:38pm
Ticket to Ride is a fun, gorgeously illustrated game of light strategy that can suit just about any age and temperament. Days of Wonder does their usual first-rate job regarding components and presentation, which bumps up the price a bit but definitely adds to the enjoyment of the game also. For my own part I tend to find 3- and 5-player games more tightly contested, while 2- and 4-player situations are more relaxed; since additional routes are available in the 4-5 player scenarios, even numbers of players have more room to build than an odd number. Either way, though, this is a trip well worth taking! (And if you find the cards a bit small, you can pick up a copy of the USA 1910 expansion, which includes a full set of larger cards.)

Posted by: Knave (12 reviews)     Date: 2008/10/15 Time: 8:14pm
This is the ultimate gateway game. Enjoyable for both gamers and non-gamers alike. The 2-player version is surprisingly skill-based, while the multiplayer versions are rather chaotic. I would heavily recommend this game for absolutely anyone. Seriously, I have yet to meet anybody who has not completely and thoroughly enjoyed this game. #1 con: small cards that get very sticky after the first 300 games #1 pro: rules take around 3 minutes to explain
Additional Links
For more information about this game see:

http://www.boardgamegeek.com/game/9209
http://www.ticket2ridegame.com


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