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Player #: 2-5
Length: 45 mins - Intermediate
Designer: Inka & Markus Brand
Publisher: Alea
Age Range: 10+
Retail: $ 40.00 CAD
Our Price : $ 32.95 CAD
Qty:

Saint Malo

Developer Stefan Brück at alea describes Saint Malo as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards".

In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on an erasable board showing a grid of their city to create an individual town. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their town.

Saint Malo rates a 2 out of 10 on alea's difficulty scale.


In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on an erasable board showing a grid of their city to create an individual town. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their town.

Saint Malo rates a 2 out of 10 on alea's difficulty scale.">
Description

Developer Stefan Brück at alea describes Saint Malo as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards".

In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on an erasable board showing a grid of their city to create an individual town. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their town.

Saint Malo rates a 2 out of 10 on alea's difficulty scale.

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgame/117960/saint-malo


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