From the publisher...
It is a team survival game: a type of cooperative game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.
On 2 CDs (or Scenario cards if you don't have a CD player available) are ten minutes long soundtracks that represent central computer announcements about the presence of various threats. These vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety.
The game offers several difficulty levels, huge variability and a unique experience for two to five player teams. One mission lasts only about 30 minutes, including setup and evaluation.
User Reviews
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Posted by: Mister Alex (43 reviews)
Date: 2009/06/19 Time: 8:33am
This is a frantic, madcap, yet extremely enjoyable game with a wicked sense of humour and a genuine emphasis on teamwork. The danger of co-operative games is that one or two players will take over and the others will sit meekly by taking orders. Not the case here!
The real-time element and ingenious action-planning system combine to make sure that ALL players must think on their feet, react quickly, and effectively communicate with the team, in order for everyone to survive the mission. And even if you don't, getting blown to smithereens can be just as much fun as winning! Heartily recommended, especially to those who are fond of spaceships, dystopian-future sci-fi, or the Paranoia roleplaying game from the 80s.
SIDE NOTE: Many copies apparently have the labels reversed on the two CDs. If you start the first Training mission and hear "Internal Threat" early on, then your labels are switched. Easily dealt with of course.