***NOTE: European import, the copies will be very limited and future restocks are unknown. Please order soon to reserve your copy! English rules can be found on BoardGameGeek.com at the link below.
Each player is dealt cards. They each select one of these cards to specify for themselves their "misery colour." The object of the game is to take as many tricks as possible, while avoiding cards of the misery colour. Cards in the misery colour bring negative points, while the other colours bring positive points. The player with most points wins.
A number of variants on the basic game are included.
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Posted by: John Earles (8 reviews)
Date: 2009/01/20 Time: 5:40am
Sticheln is another card game I introduced at work (after Flaschenteufel and Category 5). Like Flaschenteufal, one of the original things about this game is its trick-taking rules. Unlike almost every other game of its type you DO NOT have to follow the lead color. In fact, every OTHER color is trump. This makes for a decidedly more nasty game. At the beginning of a hand each player picks a 'Misery Suit' and every card you take of that color you will lose the face value of that card. You only gain a single point for every other colour card, so taking a high numbered pain card is (well) painful. This gives the game its tension as you try to avoid certain tricks while still wanting to gain points. However, when the opportunity arises do you rid yourself of a high pain card or inflict pain on another player? Sticheln has a high player range (3 - 8) and so far I have played with 3 and 5. Both were fun, with a chaotic nature being more pronounced with 5.