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Dec 26 2014 Newsletter
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New & Restock: Jan 22, 15
Scoville, The X-Files, Machi Koro: Harbor Expansion, Kingdom Builder: Big Box, Gravwell: Escape from the 9th Dimension, Boss Monster: Tools of Hero-Kind, Settlers of Catan, Settlers of Catan 5-6 expansion, Power Grid, Dominion, Patchistory, Legendary Encounters: An Alien Deck Building Game, Legendary: Guardians of the Galaxy, Agricola, Bruges, Dixit, Terra Mystica, Stone Age, Akrotiri, Timeline: Diversity, Takenoko, Saboteur, Pandemic: The Cure, Carcassonne includes The River, Castles of Mad King Ludwig, Dutch Blitz Blue Expansion, Eldritch Horror, Eldritch Horror: Mountains of Madness, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard (Grey), Citadels, Star Wars: Card Game - Balance of the Force, Star Wars: X-Wing: VT-49 Decimator, King of New York, Lord of the Rings: Card Game - A Journey to Rhosgobel, Alhambra, Kingdom Builder, Ghost Blitz (Geistesblitz), The Resistance, La Isla, Hive, Pixel Tactics 1, Sail to India, Space Alert, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Power Grid Deluxe: Europe/North America, Istanbul, Brass, Francis Drake

New & Restock: Jan 8, 15
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New & Restock: Dec 24, 14
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Player #: 2-4
Length: 60 - 90 mins - Intermediate
Designer: Michael Tummelhofer
Publisher: Z-Man Games
Age Range: 10+
Retail: $ 55.00 CAD
Our SALE Price : $ 32.95 CAD
Qty:

Stone Age

The times were hard indeed. Our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village, and so achieve new levels of civilization. That is exciting and interesting. With a balance of luck and planning, the players compete for food in this pre-historic time.

Risk and grow as your ancestors did. Only then the victory ring sings to you!

Description

The times were hard indeed. Our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village, and so achieve new levels of civilization. That is exciting and interesting. With a balance of luck and planning, the players compete for food in this pre-historic time.

Risk and grow as your ancestors did. Only then the victory ring sings to you!

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User Reviews
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Posted by: Gamer_41264 (2 reviews)     Date: 2009/05/16 Time: 1:47pm
Fun family game that is quick to learn and easy to play. If you're just starting out in the board game world, I recommend this game. There is not attacks in this game, it is simply and game to gather res sources, raise a family and improve your lifestyle, in the stone ages.

Posted by: jouslare (8 reviews)     Date: 2009/04/02 Time: 6:07pm
An attractive and fun game! Players control prehistoric communities who are competing for resources. Early in the game, the players' objectives are to provide their community with the basic needs: food, shelter, etc. As the game progresses the societies develop, grow larger, discover tools, and learn to become self-sufficient food producers. They can then turn their attention to building settlements and developing their civilizations through writing, crafts, music, etc. all of which result in victory points at the end of the game. While it is an easy game to learn, there are many tactical decisions to make and many ways to win. Unlike many other economic games, Stone Age uses dice to determine the exact amount of resources that a player can control. I find that this mechanic works well - the dice bring an element of chance to the game which adds life-like randomness to the development of a growing society and it also adds to the fun by making the outcome of each player's turn a little less predictable.
Additional Links
For more information about this game see:

http://www.boardgamegeek.com/game/34635


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