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Dec 2014 Newsletter
Nov 2014 Newsletter
Clearance - click here
New & Restock: Dec 18, 14
Xia: Legends of a Drift System, Akrotiri, Colt Express, Timeline: Americana, Eclipse, Claustrophobia, Timeline: Discoveries, Timeline: Diversity, Timeline: Historical Events, Timeline: Inventions, Takenoko, Cyclades: Hades, Cyclades: Titans , Chinatown, Camel Up, Carcassonne: Gold Rush, Pandemic, Pandemic: In the Lab, Pandemic: The Cure, Clash of Cultures, Zooloretto Dice, Agricola: France Deck, No Thanks!, Dixit, Dixit Odyssey, Dixit Daydreams, Wizard (US Games), Medina, Suburbia, Firefly: The Game, War of the Ring 2nd Edition, The Resistance: Coup: Reformation, The Resistance: Coup, King of Tokyo, Star Realms, Hanabi, Munchkin Panic, Munchkin, Castles of Mad King Ludwig, Through the Ages: A Story of Civilization, For Sale, Incan Gold 2nd Edition, Cash 'n Guns, Concept, Mascarade, Mascarade Expansion, 7 Wonders: Babel, 7 Wonders: Cities, Jaipur, Jamaica, Anomia Party Edition, Anomia

New & Restock: Dec 12, 14
Dragonscroll, Akrotiri, DC Comics Deck-Building Game: Forever Evil, Colt Express, Cyclades: Titans , Carcassonne: Gold Rush, Agricola: France Deck, No Thanks!, Carcassonne: Big Box 5, My First Carcassonne, Terra Mystica, Field of Arle, Targi, Pandemic, Pandemic: In the Lab, Pandemic: The Cure, Carcassonne includes The River, Cyclades, Ticket to Ride, Ticket to Ride Europa 1912, Ticket to Ride Nederland, Ticket to Ride Europe, Memoir '44, Shadows over Camelot, Ultimate Werewolf One Night, Flash Point: Fire Rescue - 2nd Edition, Coloretto, Time's Up! Title Recall!, Zombie Dice, Martian Dice, Puerto Rico, Timeline: Inventions, Timeline: Discoveries, Timeline: Historical Events, Timeline: Music & Cinema, Claustrophobia: De Profundis, Steam Park, Settlers of Catan: Seafarers of Catan, Caverna: The Cave Farmers, Bohnanza, Dominion, Dominion: Intrigue, Space Alert, Dominion: Prosperity, Tzolkin: The Mayan Calendar, Legendary Encounters: An Alien Deck Building Game, Legendary: Guardians of the Galaxy, Dutch Blitz, Android: Netrunner - Creation and Control, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard American (Green), Citadels, Elder Sign, Hey, That's My Fish!, Arkham Horror, Game of Thrones: Board Game 2nd Edition, The Witcher Adventure Game , Warhammer 40,000: Conquest, Forbidden Desert, Forbidden Island, The Resistance: Avalon, The Resistance: Coup, King of Tokyo, 7 Wonders: Cities, Smash Up: Science Fiction Double Feature, Tsuro, Trains: Rising Sun, Love Letter

New & Restock: Dec 4, 14
Colt Express, Claustrophobia: Furor Sanguinis, Carcassonne: Gold Rush, Takenoko, The Builders: Middle Ages, Timeline: Discoveries, Timeline: Inventions, Timeline: Historical Events, Timeline: Music & Cinema, Dixit Daydreams, Dixit Journey, Cyclades, Field of Arle, Robinson Crusoe: Adventure on the Cursed Island - Voyage of the Beagle, Terra Mystica: Fire & Ice, Targi, Pandemic: The Cure, Pandemic, Carcassonne: Traders & Builders, Pandemic: In the Lab, Agricola, Agricola: Farmers of the Moor, Carcassonne includes The River

New & Restock: Dec 3, 14
Kanban: Automotive Revolution, Medina, La Isla, Mice and Mystics: Downwood Tales, Arcadia Quest, Tzolkin: The Mayan Calendar, Great Heartland Hauling Co., The Resistance: Coup, Coup: Reformation, King of Tokyo, Smash Up: Monster Smash, K2, Munchkin, Keyflower: The Farmers, Hive Pocket, Dancing Eggs, Ultimate Werewolf, Pit Deluxe, First Orchard, Animal Upon Animal, Animal Upon Animal Balancing Bridge


ONLY 1 COPY IN STOCK!
Player #: 2-4
Length: 60 - 90 mins - Intermediate
Designer: Michael Tummelhofer
Publisher: Z-Man Games
Age Range: 10+
Retail: $ 55.00 CAD
Our Price : $ 39.95 CAD
Qty:

Stone Age

The times were hard indeed. Our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village, and so achieve new levels of civilization. That is exciting and interesting. With a balance of luck and planning, the players compete for food in this pre-historic time.

Risk and grow as your ancestors did. Only then the victory ring sings to you!

Description

The times were hard indeed. Our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village, and so achieve new levels of civilization. That is exciting and interesting. With a balance of luck and planning, the players compete for food in this pre-historic time.

Risk and grow as your ancestors did. Only then the victory ring sings to you!

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User Reviews
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Posted by: Gamer_41264 (2 reviews)     Date: 2009/05/16 Time: 1:47pm
Fun family game that is quick to learn and easy to play. If you're just starting out in the board game world, I recommend this game. There is not attacks in this game, it is simply and game to gather res sources, raise a family and improve your lifestyle, in the stone ages.

Posted by: jouslare (8 reviews)     Date: 2009/04/02 Time: 6:07pm
An attractive and fun game! Players control prehistoric communities who are competing for resources. Early in the game, the players' objectives are to provide their community with the basic needs: food, shelter, etc. As the game progresses the societies develop, grow larger, discover tools, and learn to become self-sufficient food producers. They can then turn their attention to building settlements and developing their civilizations through writing, crafts, music, etc. all of which result in victory points at the end of the game. While it is an easy game to learn, there are many tactical decisions to make and many ways to win. Unlike many other economic games, Stone Age uses dice to determine the exact amount of resources that a player can control. I find that this mechanic works well - the dice bring an element of chance to the game which adds life-like randomness to the development of a growing society and it also adds to the fun by making the outcome of each player's turn a little less predictable.
Additional Links
For more information about this game see:

http://www.boardgamegeek.com/game/34635


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