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New & Restock: Nov 21, 14
Catan: Ancient Egypt, Terror in Meeple City (Rampage), 7 Wonders: Babel, Star Wars: X-Wing: E-Wing, Star Wars: X-Wing: TIE Phantom, Star Wars: X-Wing: Imperial Aces, Bohnanza, Dominion: Intrigue, Dominion: Seaside, Dominion: Cornucopia, Dominion: Hinterlands, Dominion: Dark Ages, Dominion: Guilds, Patchistory, Legendary Encounters: An Alien Deck Building Game, Mr. Jack, Mascarade Expansion, 7 Wonders, Jamaica, Cash 'n Guns, Mascarade

New & Restock: Nov 19, 14
Field of Arle, Clash of Cultures: Civilizations, Asante, Hyperborea, Dixit, Dixit Daydreams, Zooloretto Dice, Saboteur, Chimera, Terra Mystica: Fire & Ice, Agricola: All Creatures Big & Small - More Buildings Big and Small, Agricola: All Creatures Big & Small - Even More Buildings Big & Small, Pandemic, Robinson Crusoe: Adventure on the Cursed Island

New & Restock: Nov 14, 14
King of New York, Android: Netrunner - All That Remains, Sushi Go!, Chaos in the Old World, Android: Netrunner - Creation and Control, Warhammer 40,000: Conquest, Dutch Blitz, Dutch Blitz Blue Expansion, 7 Wonders: Cities, 7 Wonders, Rorys Story Cubes, Rorys Story Cubes Actions, Set, Quiddler, Riff Raff

New & Restock: Nov 10, 14
Hyperborea, Chimera, Camel Up, Splendor, Timeline: Discoveries, Dixit, Agricola, Dust Tactics: Revised Core Set, Terra Mystica: Fire & Ice, Targi, Zooloretto Dice, Carcassonne: Traders & Builders, Vikings, Pandemic


OUT OF STOCK, please contact us for availability.
Player #: 3-4
Length: 60 mins - Intermediate
Designer: Martin Wallace
Publisher: Cubicle 7 Entertainment
Age Range: 13+
Retail: $ 32.00 CAD
Our Price : $ 24.95 CAD
Qty:

Doctor Who Card Game

Daleks, Cybermen, Sontarans The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box.

In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.

Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!

Description

Daleks, Cybermen, Sontarans The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box.

In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.

Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgame/125675/doctor-who-the-card-game


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