Ranked #1 on the war game chart on BoardGameGeek.com.
*Note: This is the 2009 Deluxe Edition with the full-color mounted board.
"Now the trumpet summons us again - not as a call to bear arms, though arms we need, not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle..." - John F. Kennedy, Inaugural Speech, January 1961
In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors.
Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.
Twilight Struggle inherits its fundamental systems from the card driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?
Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your forces to victory? Play Twilight Struggle, and find out.
• 1 Counter sheet
• 110 Playing Cards
• Deluxe 22 x 34" Cardboard Map
• 16 Page Rulebook
• 2 Player Aid Cards
Charles S. Roberts Award for Best Modern Era Boardgame 2005
The International Gamers Award for General Strategy, Two Player 2006
The International Gamers Award for Historical Simulation, 2006
The Boardgamegeek, Golden Geek Award for Best Wargame 2006
The Boardgamegeek, Golden Geek Award for Best 2 player game.
Nominee Games Magazine Best Historical Simulation 2007
Nominee Origins Awards Historical Boardgame of the Year 2005
Whether or not you think this is a wargame (I do!), it doesn't matter. It's one of the best games - period - you can put on a table for two players. The Deluxe Edition fixes up everything and puts a shiny chrome dressing on the components. Anyone interested in a card-driven (war)game (and a history lesson on the Cold War) needs to pick up and play this flawless game.