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1889. The Paris World Fair is the latest place to be, and the masses marvel at the latest technical achievements which are on exhibit there. Meanwhile, the big industrial trusts, supported by their governments, are planning their next step - the conquest of Mars and the mining of the fantastic ores found in its subsoil.
In Mission: RED PLANET, you control one of these big corporations. You try to recruit the best scientists and astronauts, and launch rockets both to explore the planet and to take control of the most promising places before anyone else arrives. Spies and armed forces are also required since this unexplored world is full of secrets and dangers and, many thousands of kilometers away from the nearest journalists, socialists and other such troublemakers, competition is no-holds-barred.
Mission: RED PLANET is a majority control game, a character selection game, and an exploration game, with a balanced mix of bluffing and strategy. In order to charter shuttles to Mars, and take control of the regions where the most interesting minerals will be found, you’ll have to make the best use of your nine characters’ powers. The scientist can make mysterious discoveries, the saboteur can blow a rocket up before it leaves the launch pad, and the pilot can change a shuttle’s destination, and so on.
Game Contents:
• A game board representing Mars
• 20 destination tiles
• 13 resource tiles
• 70 point markers
• 24 event cards
• 34 shuttle cards
• 5 sets of 22 astronaut tokens in 5 different colors
• 5 sets of 9 character cards in 5 different colors
• 1 turn marker
• 2 rocket tokens
User Reviews
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Posted by: Mister Alex (43 reviews)
Date: 2008/10/16 Time: 6:55pm
Mission: Red Planet does an excellent job of immersing itself in a Victorian-steampunk theme and suggests an intriguing narrative for its players. The strategy is heavily dependent on being able to second-, triple-, and quadruple-guess your opponent's moves, and how they plan to counteract your own. There are other tactical elements, but getting into the other players' heads is the key skill to victory... although, there are also a few seemingly minor random mechanics that can throw a huge wrench into people's plans. It's not a perfectly constructed game from a purely strategic viewpoint, but if the theme appeals to you then it's very likely to be one you'll enjoy. (A word of advice: don't be too rough with the rocketships or Mars board, and ditch the plastic insert tray or you'll never fit everything back in the box.)