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Sep 2014 Newsletter
Jul 2014 Newsletter
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New & Restock: Oct 23, 14
Lords of Xidit, Dixit Daydreams, Panamax, Among the Stars: The Ambassadors, Timeline: Music & Cinema, Timeline: Historical Events, Timeline: Inventions, Timeline: Diversity, Nations, C3K: Creatures Crossover Cyclades/Kemet, Targi, Saboteur, Fairy Tale, Blueprints, Merchants & Marauders, Russian Railroads, Pandemic: The Cure, Dixit Odyssey, Dixit Origins, Boss Monster: Tools of Hero-Kind, Tsuro, Ticket to Ride, Ticket to Ride Asia, Ticket to Ride India & Switzerland, Ticket to Ride Nederland, Ticket to Ride Europe, Memoir '44, Sentinels of the Multiverse: Enhanced Edition, Bora Bora, Eminent Domain, Martian Dice, Hive Pocket, Guillotine, Axis & Allies: 1941, Axis & Allies: 1942 2nd Edition, Love Letter, Boss Monster: The Dungeon Building Card Game , Machi Koro, Settlers of Catan: Seafarers of Catan, Bohnanza, Coloretto, Chicken Cha Cha Cha, Bohnaparte, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Among the Stars, Legendary Encounters: An Alien Deck Building Game, Legendary: Marvel Deck Building Game, Legendary: Guardians of the Galaxy

New & Restock: Oct 16, 14
Abyss, Machi Koro, Trains: Rising Sun, Legendary: Guardians of the Galaxy, Munchkin Halloween Pack, Tammany Hall, Innovation (IELLO), Settlers of Catan: Seafarers of Catan, Telestrations Party Pack, Risk: Plants vs. Zombies, Power Grid, Dominion, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Patchistory, Pathfinder Card Game: Rise of the Runelords Add-on Deck, Tichu, Tzolkin: The Mayan Calendar, Timeline: Diversity, Pandemic, Carcassonne includes The River, Carcassonne: South Seas, Tragedy Looper, Shadow Hunters, Robinson Crusoe: Adventure on the Cursed Island, Terra Mystica, Small World Be Not Afraid..., Eldritch Horror: Forsaken Lore, Star Wars: X-Wing: Rebel Aces, Alhambra, Eight-Minute Empire: Legends, Bandu, Ghost Blitz 2.0 (Geistesblitz 2.0), Ghost Blitz (Geistesblitz)

New & Restock: Oct 9, 14
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New & Restock: Sept 19, 14
Sushi Go!, Forbidden Desert, Among the Stars, Pathfinder Card Game: Rise of the Runelords Spires of Xin-Shalast, Pathfinder Adventure Card Game: Skull & Shackles, Dominion: Prosperity, Airlines Europe, Dominion: Guilds, Love Letter Boxed Edition, Smash Up, Boss Monster: The Dungeon Building Card Game , Firefly: The Game, Forbidden Island


ONLY 1 COPY IN STOCK!
Player #: 2
Length: 90 mins - Intermediate
Designer: Bryan Pope
Publisher: Black Industries
Age Range: 12+
Retail: $ 45.00 CAD
Our Price : $ 33.95 CAD
Qty:

Mage Wars: Forcemaster vs. Warlord

Mage Wars: Forcemaster vs. Warlord is the first two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set: the Mind School and the War School.

The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.

The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.

Description

Mage Wars: Forcemaster vs. Warlord is the first two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set: the Mind School and the War School.

The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.

The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgameexpansion/133798/mage-wars-forcemaster-vs-warlord


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