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Sushi Go!, Walnut Grove, Memoir '44 D-Day Landings, Bang! The Dice Game, Android: Netrunner - Upstalk, Spooky stairs (Geistertreppe), Quiddler, Geistesblitz 5 to 12, Hamsterrolle, Carcassonne includes The River, Le Havre, Robinson Crusoe: Adventure on the Cursed Island, Spyrium, Formula D, Ticket to Ride, Ticket to Ride Europe, Small World, Bang! The Bullet!, Bang! 10th Anniversary, Hive, Tsuro, Zombicide, Biblios, King of Tokyo, Settlers of Catan, Lords of Vegas, Bohnanza, Dominion, Legendary: Marvel Deck Building Game, Nightfall, Settlers of Catan: Cities & Knights of Catan, Puerto Rico, Street Fighter Deck-Building Game, Cosmic Encounter: Cosmic Alliance, King of Tokyo: Halloween, Power Grid Brazil & Spain & Portugal, Survive!: Escape from Atlantis! 30th Anniversary Edition, Battlestar Galactica, Munchkin Deluxe, Cosmic Encounter, Cosmic Encounter: Cosmic Incursion, Wits & Wagers, Say Anything, Android: Netrunner - Creation and Control, Android: Netrunner - Honor and Profit, Belfort: The Expansion Expansion, Infamy , Tzolkin: The Mayan Calendar, Descent 2nd Edition - Journey in the Dark, Star Wars: X-Wing: TIE Defender, Star Wars: X-Wing: Imperial Aces, Legends of Andor, Gloom, Zombie Dice, Game of Thrones: Westeros Intrigue, Castles of Burgundy, Wizard (US Games), Suburbia, Freedom: The Underground Railroad

New & Restock: July 24, 14
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New & Restock: July 18, 14
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Player #: 2
Length: 90 mins - Intermediate
Designer: Bryan Pope
Publisher: Black Industries
Age Range: 12+
Retail: $ 45.00 CAD
Our Price : $ 33.95 CAD
Qty:

Mage Wars: Forcemaster vs. Warlord

Mage Wars: Forcemaster vs. Warlord is the first two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set: the Mind School and the War School.

The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.

The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.

Description

Mage Wars: Forcemaster vs. Warlord is the first two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set: the Mind School and the War School.

The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.

The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgameexpansion/133798/mage-wars-forcemaster-vs-warlord


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