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Sep 2014 Newsletter
Jul 2014 Newsletter
Clearance - click here
New & Restock: Sept 19, 14
Sushi Go!, Forbidden Desert, Among the Stars, Pathfinder Card Game: Rise of the Runelords Spires of Xin-Shalast, Pathfinder Adventure Card Game: Skull & Shackles, Dominion: Prosperity, Airlines Europe, Dominion: Guilds, Love Letter Boxed Edition, Smash Up, Boss Monster: The Dungeon Building Card Game , Firefly: The Game, Forbidden Island

New & Restock: Sept 16, 14
Five Tribes, Ticket to Ride 10th Anniversary Edition, Boss Monster: Tools of Hero-Kind, Ticket to Ride, Ticket to Ride Europe, Small World, Small World Grand Dames, Small World Cursed!, Bang! The Bullet!, Bang! 10th Anniversary, Pathfinder Adventure Card Game: Rise of the Runelords, Concordia, Munchkin Deluxe, Lords of Waterdeep

New & Restock: Sept 11, 14
Heroes Wanted, Fire in the Lake, Diamonds, Munchkin Princesses, Great Heartland Hauling Co., Love Letter, Castle Panic, Hive Pocket, Sentinels of the Multiverse: Rook City & Infernal Relics, Sentinels of the Multiverse: Enhanced Edition, Sentinels of the Multiverse: Shattered Timelines, Sentinels of the Multiverse: Vengeance, Star Wars: X-Wing: TIE Defender, Bears!, Keyflower: The Farmers, Android: Netrunner - Opening Moves, Android: Netrunner - Second Thoughts, Android: Netrunner - Mala Tempora, Android: Netrunner - Upstalk, Star Wars: X-Wing: TIE Fighter, Star Wars: X-Wing: TIE Interceptor, Hive Pillbug Standard & Pocket, Mice and Mystics, Wizard (US Games), Castle Panic: The Wizard's Tower, Dominion: Big Box, Star Fluxx, Ultimate Werewolf Ultimate Edition, Zombie Dice 3: School Bus, Game of Thrones: Board Game 2nd Edition, Fluxx 4.0, Eminent Domain, Suburbia, Card Sleeves FFG Tarot (Orange), Cosmic Encounter: Cosmic Dominion, Thunder Alley, Labyrinth: The War on Terror, Twilight Struggle Deluxe Edition, Star Realms

New & Restock: Sept 8, 14
Black Fleet, Tragedy Looper, Prophecy, Prophecy: Water Realm, Pandemic: In the Lab, Robinson Crusoe: Adventure on the Cursed Island, Saboteur, Saboteur 2, Vikings, Terra Mystica, Carcassonne: Inns & Cathedrals, Merchants & Marauders, Walking Dead: The Board Game, Timeline: Inventions, Timeline: Discoveries, Timeline: Music & Cinema, Timeline: Diversity, Takenoko, Seasons, Riff Raff, Ultimate Werewolf One Night, Dutch Blitz Blue Expansion, Forbidden Desert, Thebes, Escape: The Curse of the Temple, Cockroach Poker (Kakerlakenpoker), Ghost Blitz 2.0 (Geistesblitz 2.0), Ghost Blitz (Geistesblitz), Hamsterrolle


ONLY 1 COPY IN STOCK!
Player #: 2-4
Length: 30 mins - Intermediate
Designer: Carl Chudyk
Publisher: Asmadi Games
Age Range: 12+
Retail: $ 30.00 CAD
Our Price : $ 22.95 CAD
Qty:

Innovation: Figures in the Sand

Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you win the game or maybe your opponent. Historical figures tend to be somewhat fickle.

Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks.

Innovation: Figures in the Sand includes five Decree cards, one for each color. Decrees are a special type of achievement, but unlike all other achievements Decrees are not safe and can be stolen.

A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile.

Innovation: Figures in the Sand can be played with just the base game or combined with the Innovation: Echoes of the Past expansion.

Description

Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you win the game or maybe your opponent. Historical figures tend to be somewhat fickle.

Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks.

Innovation: Figures in the Sand includes five Decree cards, one for each color. Decrees are a special type of achievement, but unlike all other achievements Decrees are not safe and can be stolen.

A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile.

Innovation: Figures in the Sand can be played with just the base game or combined with the Innovation: Echoes of the Past expansion.

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgameexpansion/122323/innovation-figures-in-the-sand


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