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Sep 2014 Newsletter
Jul 2014 Newsletter
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New & Restock: Sept 19, 14
Sushi Go!, Forbidden Desert, Among the Stars, Pathfinder Card Game: Rise of the Runelords Spires of Xin-Shalast, Pathfinder Adventure Card Game: Skull & Shackles, Dominion: Prosperity, Airlines Europe, Dominion: Guilds, Love Letter Boxed Edition, Smash Up, Boss Monster: The Dungeon Building Card Game , Firefly: The Game, Forbidden Island

New & Restock: Sept 16, 14
Five Tribes, Ticket to Ride 10th Anniversary Edition, Boss Monster: Tools of Hero-Kind, Ticket to Ride, Ticket to Ride Europe, Small World, Small World Grand Dames, Small World Cursed!, Bang! The Bullet!, Bang! 10th Anniversary, Pathfinder Adventure Card Game: Rise of the Runelords, Concordia, Munchkin Deluxe, Lords of Waterdeep

New & Restock: Sept 11, 14
Heroes Wanted, Fire in the Lake, Diamonds, Munchkin Princesses, Great Heartland Hauling Co., Love Letter, Castle Panic, Hive Pocket, Sentinels of the Multiverse: Rook City & Infernal Relics, Sentinels of the Multiverse: Enhanced Edition, Sentinels of the Multiverse: Shattered Timelines, Sentinels of the Multiverse: Vengeance, Star Wars: X-Wing: TIE Defender, Bears!, Keyflower: The Farmers, Android: Netrunner - Opening Moves, Android: Netrunner - Second Thoughts, Android: Netrunner - Mala Tempora, Android: Netrunner - Upstalk, Star Wars: X-Wing: TIE Fighter, Star Wars: X-Wing: TIE Interceptor, Hive Pillbug Standard & Pocket, Mice and Mystics, Wizard (US Games), Castle Panic: The Wizard's Tower, Dominion: Big Box, Star Fluxx, Ultimate Werewolf Ultimate Edition, Zombie Dice 3: School Bus, Game of Thrones: Board Game 2nd Edition, Fluxx 4.0, Eminent Domain, Suburbia, Card Sleeves FFG Tarot (Orange), Cosmic Encounter: Cosmic Dominion, Thunder Alley, Labyrinth: The War on Terror, Twilight Struggle Deluxe Edition, Star Realms

New & Restock: Sept 8, 14
Black Fleet, Tragedy Looper, Prophecy, Prophecy: Water Realm, Pandemic: In the Lab, Robinson Crusoe: Adventure on the Cursed Island, Saboteur, Saboteur 2, Vikings, Terra Mystica, Carcassonne: Inns & Cathedrals, Merchants & Marauders, Walking Dead: The Board Game, Timeline: Inventions, Timeline: Discoveries, Timeline: Music & Cinema, Timeline: Diversity, Takenoko, Seasons, Riff Raff, Ultimate Werewolf One Night, Dutch Blitz Blue Expansion, Forbidden Desert, Thebes, Escape: The Curse of the Temple, Cockroach Poker (Kakerlakenpoker), Ghost Blitz 2.0 (Geistesblitz 2.0), Ghost Blitz (Geistesblitz), Hamsterrolle


ONLY 1 COPY IN STOCK!
Player #: 2-5
Length: 45 mins - Intermediate
Designer: Matt Hyra
Publisher: Cryptozoic Entertainment
Age Range: 15+
Retail: $ 44.00 CAD
Our Price : $ 34.95 CAD
Qty:

DC Comics Deck-Building Game

Game description from the publisher...
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!

To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains, equipment, super powers, and locations. To defeat villains, you'll need to have power but when any villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses like superspeed or bulletproof powers, or The Batsuit equipment to protect yourself from harm.

Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!

Description

Game description from the publisher...
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!

To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains, equipment, super powers, and locations. To defeat villains, you'll need to have power but when any villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses like superspeed or bulletproof powers, or The Batsuit equipment to protect yourself from harm.

Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgame/125678/dc-comics-deck-building-game


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