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Dec 2014 Newsletter
Nov 2014 Newsletter
Clearance - click here
New & Restock: Dec 19, 14
Star Wars: Imperial Assault, Eldritch Horror: Mountains of Madness, Zombie Kidz, Patchwork, Kingsport Festival, San Juan (second edition), Small World A Spider's Web, The Duke, Five Tribes, Android: Netrunner - The Source, Red7, Jungle Speed, Dutch Blitz Blue Expansion, Ticket to Ride Card Game, Small World, Android: Netrunner, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Mini European (Red), Card Sleeves FFG Standard American (Green), Hey, That's My Fish!, The Witcher Adventure Game , Sushi Go!, The Resistance, The Resistance: Avalon, King of Tokyo, Innovation (IELLO), Click Clack Lumberjack, DC Comics Deck-Building Game, DC Comics Deck-Building Game: Forever Evil, Steam Park, Settlers of Catan 5-6 expansion, Settlers of Catan: Cities & Knights of Catan, Settlers of Catan: Traders & Barbarians, Settlers of Catan: Explorers & Pirates, Dominion: Cornucopia, Munchkin Loot Letter, Tsuro, Settlers of Catan: Cities & Knights of Catan, Catan: Ancient Egypt, Telestrations Party Pack, Pathfinder Card Game: Rise of the Runelords Add-on Deck, Dominion, Dominion: Intrigue, Dominion: Seaside, Dominion: Prosperity, Dominion: Cornucopia, Tzolkin: The Mayan Calendar

New & Restock: Dec 18, 14
Xia: Legends of a Drift System, Akrotiri, Colt Express, Timeline: Americana, Eclipse, Claustrophobia, Timeline: Discoveries, Timeline: Diversity, Timeline: Historical Events, Timeline: Inventions, Takenoko, Cyclades: Hades, Cyclades: Titans , Chinatown, Camel Up, Carcassonne: Gold Rush, Pandemic, Pandemic: In the Lab, Pandemic: The Cure, Clash of Cultures, Zooloretto Dice, Agricola: France Deck, No Thanks!, Dixit, Dixit Odyssey, Dixit Daydreams, Wizard (US Games), Medina, Suburbia, Firefly: The Game, War of the Ring 2nd Edition, The Resistance: Coup: Reformation, The Resistance: Coup, King of Tokyo, Star Realms, Hanabi, Munchkin Panic, Munchkin, Castles of Mad King Ludwig, Through the Ages: A Story of Civilization, For Sale, Incan Gold 2nd Edition, Cash 'n Guns, Concept, Mascarade, Mascarade Expansion, 7 Wonders: Babel, 7 Wonders: Cities, Jaipur, Jamaica, Anomia Party Edition, Anomia

New & Restock: Dec 12, 14
Dragonscroll, Akrotiri, DC Comics Deck-Building Game: Forever Evil, Colt Express, Cyclades: Titans , Carcassonne: Gold Rush, Agricola: France Deck, No Thanks!, Carcassonne: Big Box 5, My First Carcassonne, Terra Mystica, Field of Arle, Targi, Pandemic, Pandemic: In the Lab, Pandemic: The Cure, Carcassonne includes The River, Cyclades, Ticket to Ride, Ticket to Ride Europa 1912, Ticket to Ride Nederland, Ticket to Ride Europe, Memoir '44, Shadows over Camelot, Ultimate Werewolf One Night, Flash Point: Fire Rescue - 2nd Edition, Coloretto, Time's Up! Title Recall!, Zombie Dice, Martian Dice, Puerto Rico, Timeline: Inventions, Timeline: Discoveries, Timeline: Historical Events, Timeline: Music & Cinema, Claustrophobia: De Profundis, Steam Park, Settlers of Catan: Seafarers of Catan, Caverna: The Cave Farmers, Bohnanza, Dominion, Dominion: Intrigue, Space Alert, Dominion: Prosperity, Tzolkin: The Mayan Calendar, Legendary Encounters: An Alien Deck Building Game, Legendary: Guardians of the Galaxy, Dutch Blitz, Android: Netrunner - Creation and Control, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard American (Green), Citadels, Elder Sign, Hey, That's My Fish!, Arkham Horror, Game of Thrones: Board Game 2nd Edition, The Witcher Adventure Game , Warhammer 40,000: Conquest, Forbidden Desert, Forbidden Island, The Resistance: Avalon, The Resistance: Coup, King of Tokyo, 7 Wonders: Cities, Smash Up: Science Fiction Double Feature, Tsuro, Trains: Rising Sun, Love Letter

New & Restock: Dec 4, 14
Colt Express, Claustrophobia: Furor Sanguinis, Carcassonne: Gold Rush, Takenoko, The Builders: Middle Ages, Timeline: Discoveries, Timeline: Inventions, Timeline: Historical Events, Timeline: Music & Cinema, Dixit Daydreams, Dixit Journey, Cyclades, Field of Arle, Robinson Crusoe: Adventure on the Cursed Island - Voyage of the Beagle, Terra Mystica: Fire & Ice, Targi, Pandemic: The Cure, Pandemic, Carcassonne: Traders & Builders, Pandemic: In the Lab, Agricola, Agricola: Farmers of the Moor, Carcassonne includes The River


ONLY 1 COPY IN STOCK!
Player #: 1-5
Length: 45 mins - Intermediate
Designer: Devin Low
Publisher: Upper Deck Entertainment
Age Range: 14+
Retail: $ 75.00 CAD
Our Price : $ 59.95 CAD
Qty:

Legendary: Marvel Deck Building Game

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.


As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.">
Description

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgame/129437/legendary


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