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New & Restock: July 24, 14
Marvel Dice Masters: Avengers vs. X-Men Starter, Marvel Dice Masters: Avengers vs. X-Men Booster, Trains: Map Pack 1 - Germany/Northeastern USA, Splendor, Pandemic, Pandemic: In the Lab, Agricola, Stone Age, Shadow Hunters, Enigma, C3K: Creatures Crossover Cyclades/Kemet, Love Letter Boxed Edition, Elder Sign, Settlers of Catan: Cities & Knights of Catan, Quantum, Bohnanza, Power Grid, Dominion, Card Sleeves Ultra Pro Clear Solid Deck Protectors, Card Sleeves Ultra Pro Clear Penny Standard Size, Rampage, 7 Wonders, 7 Wonders: Cities, 7 Wonders: Leaders, Mascarade, Ticket to Ride, Ticket to Ride Europe, Memoir '44 D-Day Landings, Small World, Bang! The Bullet!, Bang! 10th Anniversary, Hive

New & Restock: July 18, 14
Thunder Alley, Blood Bowl Team Manager - Foul Play, Survive!: Escape from Atlantis! 30th Anniversary Edition, Survive!: Escape from Atlantis! 5-6 Player Expansion, Quarantine, Zombie Fluxx, Cthulhu Fluxx, Warhammer: Diskwars - Hammer and Hold, Castles of Burgundy, Fluxx 4.0, Letters from Whitechapel, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard American (Green), Eldritch Horror, Eldritch Horror: Forsaken Lore, Blood Bowl Team Manager, Android: Netrunner - Trace Amount, Android: Netrunner - Cyber Exodus, Android: Netrunner - Humanity's Shadow, Android: Netrunner - Future Proof, Android: Netrunner - Second Thoughts, Android: Netrunner - Mala Tempora, Love Letter, Cosmic Encounter, Star Wars: X-Wing: TIE Advanced, Ingenious, Revolution, Twilight Struggle Deluxe Edition, Counter Tray from GMT, Manoeuvre, Space Empires: 4X, 1989: Dawn of Freedom, Game of Thrones: Board Game 2nd Edition

New & Restock: July 9, 14
Origin, Carcassonne: Hills & Sheep , Robinson Crusoe: Adventure on the Cursed Island, Agricola, Saboteur, Saboteur 2, Fairy Tale, Nations, Libertalia, Eclipse, Cyclades, C3K: Creatures Crossover Cyclades/Kemet


Player #: 1-5
Length: 45 mins - Intermediate
Designer: Devin Low
Publisher: Upper Deck Entertainment
Age Range: 14+
Retail: $ 75.00 CAD
Our Price : $ 59.95 CAD
Qty:

Legendary: Marvel Deck Building Game

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.


As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.">
Description

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgame/129437/legendary


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