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Dec 26 2014 Newsletter
Dec 17 2014 Newsletter
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New & Restock: Jan 22, 15
Scoville, The X-Files, Machi Koro: Harbor Expansion, Kingdom Builder: Big Box, Gravwell: Escape from the 9th Dimension, Boss Monster: Tools of Hero-Kind, Settlers of Catan, Settlers of Catan 5-6 expansion, Power Grid, Dominion, Patchistory, Legendary Encounters: An Alien Deck Building Game, Legendary: Guardians of the Galaxy, Agricola, Bruges, Dixit, Terra Mystica, Stone Age, Akrotiri, Timeline: Diversity, Takenoko, Saboteur, Pandemic: The Cure, Carcassonne includes The River, Castles of Mad King Ludwig, Dutch Blitz Blue Expansion, Eldritch Horror, Eldritch Horror: Mountains of Madness, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard (Grey), Citadels, Star Wars: Card Game - Balance of the Force, Star Wars: X-Wing: VT-49 Decimator, King of New York, Lord of the Rings: Card Game - A Journey to Rhosgobel, Alhambra, Kingdom Builder, Ghost Blitz (Geistesblitz), The Resistance, La Isla, Hive, Pixel Tactics 1, Sail to India, Space Alert, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Power Grid Deluxe: Europe/North America, Istanbul, Brass, Francis Drake

New & Restock: Jan 8, 15
The Staufer Dynasty, Roll for the Galaxy, Red7, Machi Koro, Diamonds, Medina, La Isla, Pandemic: On the Brink, Hyperborea, Timeline: Discoveries, Colt Express, Splendor, Agricola, Terra Mystica, Akrotiri, No Thanks!, Pandemic: Contagion , Pandemic, Vikings, Twilight Struggle Deluxe Edition, Thunder Alley, Love Letter Boxed Edition, Suburbia, Ultimate Werewolf Deluxe Edition, The Resistance: Avalon, The Resistance: Coup, The Resistance, King of New York, Samurai Spirit, Hanabi

New & Restock: Dec 24, 14
Samurai Spirit, Patchwork, Star Wars: X-Wing: Rebel Aces, Machi Koro, Tokaido, Jungle Speed, Ticket to Ride, Ticket to Ride Europe, Eldritch Horror: Mountains of Madness, Card Sleeves FFG Standard (Grey), Star Wars: X-Wing: YT-2400 Freighter, Star Wars: X-Wing: VT-49 Decimator, Forbidden Island

New & Restock: Dec 23, 14
Small World A Spider's Web, Small World Royal Bonus, Small World Leaders, Small World Necromancer Island, Smash Up, Smash Up: Monster Smash, Boss Monster: The Dungeon Building Card Game , Boss Monster: Tools of Hero-Kind, Tsuro, DC Comics Deck-Building Game: Forever Evil, Ticket to Ride, Bang! The Dice Game, Settlers of Catan, Catan: Ancient Egypt, La Isla, Power Grid, Zombie Dice, Munchkin, Munchkin Deluxe, Lords of Xidit, Pandemic: Contagion , Camel Up, Pandemic, Pandemic: In the Lab, Agricola, Agricola: France Deck, Dixit, Dixit Daydreams


ONLY 1 COPY IN STOCK!
Player #: 1-5
Length: 45 mins - Intermediate
Designer: Devin Low
Publisher: Upper Deck Entertainment
Age Range: 14+
Retail: $ 75.00 CAD
Our Price : $ 59.95 CAD
Qty:

Legendary: Marvel Deck Building Game

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.


As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.">
Description

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgame/129437/legendary


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