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New & Restock: Nov 22, 14
Castles of Mad King Ludwig, Arcadia Quest, Sheriff of Nottingham, Imperial Settlers, King of New York, K2, Star Realms, Pit Deluxe, The Resistance: Coup, Suburbia, Ultimate Werewolf

New & Restock: Nov 21, 14
Catan: Ancient Egypt, Terror in Meeple City (Rampage), 7 Wonders: Babel, Star Wars: X-Wing: E-Wing, Star Wars: X-Wing: TIE Phantom, Star Wars: X-Wing: Imperial Aces, Bohnanza, Dominion: Intrigue, Dominion: Seaside, Dominion: Cornucopia, Dominion: Hinterlands, Dominion: Dark Ages, Dominion: Guilds, Patchistory, Legendary Encounters: An Alien Deck Building Game, Mr. Jack, Mascarade Expansion, 7 Wonders, Jamaica, Cash 'n Guns, Mascarade

New & Restock: Nov 19, 14
Field of Arle, Clash of Cultures: Civilizations, Asante, Hyperborea, Dixit, Dixit Daydreams, Zooloretto Dice, Saboteur, Chimera, Terra Mystica: Fire & Ice, Agricola: All Creatures Big & Small - More Buildings Big and Small, Agricola: All Creatures Big & Small - Even More Buildings Big & Small, Pandemic, Robinson Crusoe: Adventure on the Cursed Island

New & Restock: Nov 14, 14
King of New York, Android: Netrunner - All That Remains, Sushi Go!, Chaos in the Old World, Android: Netrunner - Creation and Control, Warhammer 40,000: Conquest, Dutch Blitz, Dutch Blitz Blue Expansion, 7 Wonders: Cities, 7 Wonders, Rorys Story Cubes, Rorys Story Cubes Actions, Set, Quiddler, Riff Raff


ONLY 1 COPY IN STOCK!
Player #: 1-5
Length: 45 mins - Intermediate
Designer: Devin Low
Publisher: Upper Deck Entertainment
Age Range: 14+
Retail: $ 75.00 CAD
Our Price : $ 59.95 CAD
Qty:

Legendary: Marvel Deck Building Game

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.


As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.">
Description

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks Spiderman, Hulk, Cyclops, Wolverine, etc. and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgame/129437/legendary


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