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Sep 2014 Newsletter
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New & Restock: Oct 23, 14
Lords of Xidit, Dixit Daydreams, Panamax, Among the Stars: The Ambassadors, Timeline: Music & Cinema, Timeline: Historical Events, Timeline: Inventions, Timeline: Diversity, Nations, C3K: Creatures Crossover Cyclades/Kemet, Targi, Saboteur, Fairy Tale, Blueprints, Merchants & Marauders, Russian Railroads, Pandemic: The Cure, Dixit Odyssey, Dixit Origins, Boss Monster: Tools of Hero-Kind, Tsuro, Ticket to Ride, Ticket to Ride Asia, Ticket to Ride India & Switzerland, Ticket to Ride Nederland, Ticket to Ride Europe, Memoir '44, Sentinels of the Multiverse: Enhanced Edition, Bora Bora, Eminent Domain, Martian Dice, Hive Pocket, Guillotine, Axis & Allies: 1941, Axis & Allies: 1942 2nd Edition, Love Letter, Boss Monster: The Dungeon Building Card Game , Machi Koro, Settlers of Catan: Seafarers of Catan, Bohnanza, Coloretto, Chicken Cha Cha Cha, Bohnaparte, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Among the Stars, Legendary Encounters: An Alien Deck Building Game, Legendary: Marvel Deck Building Game, Legendary: Guardians of the Galaxy

New & Restock: Oct 16, 14
Abyss, Machi Koro, Trains: Rising Sun, Legendary: Guardians of the Galaxy, Munchkin Halloween Pack, Tammany Hall, Innovation (IELLO), Settlers of Catan: Seafarers of Catan, Telestrations Party Pack, Risk: Plants vs. Zombies, Power Grid, Dominion, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Patchistory, Pathfinder Card Game: Rise of the Runelords Add-on Deck, Tichu, Tzolkin: The Mayan Calendar, Timeline: Diversity, Pandemic, Carcassonne includes The River, Carcassonne: South Seas, Tragedy Looper, Shadow Hunters, Robinson Crusoe: Adventure on the Cursed Island, Terra Mystica, Small World Be Not Afraid..., Eldritch Horror: Forsaken Lore, Star Wars: X-Wing: Rebel Aces, Alhambra, Eight-Minute Empire: Legends, Bandu, Ghost Blitz 2.0 (Geistesblitz 2.0), Ghost Blitz (Geistesblitz)

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New & Restock: Sept 19, 14
Sushi Go!, Forbidden Desert, Among the Stars, Pathfinder Card Game: Rise of the Runelords Spires of Xin-Shalast, Pathfinder Adventure Card Game: Skull & Shackles, Dominion: Prosperity, Airlines Europe, Dominion: Guilds, Love Letter Boxed Edition, Smash Up, Boss Monster: The Dungeon Building Card Game , Firefly: The Game, Forbidden Island


ONLY 1 COPY IN STOCK!
Player #: 1-4
Length: 60 mins - Intermediate
Designer: Nate French
Publisher: Fantasy Flight
Age Range: 13+
Retail: $ 15.00 CAD
Our Price : $ 12.95 CAD
Qty:

Lord of the Rings: Card Game - The Long Dark

It was after nightfall when they had entered the Mines. They had been going for several hours with only brief halts, when Gandalf came to the first serious check. Before him stood a wide arch opening into three passages: all led in the same general direction, eastwards; but the left-hand passage plunged down, while the right-hand climbed up, and the middle way seemed to run on, smooth and level but very narrow. The Fellowship of the Ring

After a brutal conflict outside the gates of Moria, several of Middle-earth's heroes press forward, into the dark, Dwarven mines to scout the ancient tunnels for the source of the increased Orc activity in the Misty Mountains. The way is dark and choked with foes and hazards.

The Long Dark adds 60 new cards to The Lord of the Rings: The Card Game, including a new hero, three copies of each player card, and an all-new scenario that pits your heroes against bands of Goblins, the hazards of traveling in the dark, and the risk of getting lost. As your heroes travel through the Dark, Underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. Any wrong turn may result in disaster.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dm are required to play.

Description

It was after nightfall when they had entered the Mines. They had been going for several hours with only brief halts, when Gandalf came to the first serious check. Before him stood a wide arch opening into three passages: all led in the same general direction, eastwards; but the left-hand passage plunged down, while the right-hand climbed up, and the middle way seemed to run on, smooth and level but very narrow. The Fellowship of the Ring

After a brutal conflict outside the gates of Moria, several of Middle-earth's heroes press forward, into the dark, Dwarven mines to scout the ancient tunnels for the source of the increased Orc activity in the Misty Mountains. The way is dark and choked with foes and hazards.

The Long Dark adds 60 new cards to The Lord of the Rings: The Card Game, including a new hero, three copies of each player card, and an all-new scenario that pits your heroes against bands of Goblins, the hazards of traveling in the dark, and the risk of getting lost. As your heroes travel through the Dark, Underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. Any wrong turn may result in disaster.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dm are required to play.

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgameexpansion/117929/the-lord-of-the-rings-the-card-game-the-long-dar


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