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Player #: 2-4
Length: 90 mins - Intermediate
Designer: Stefan Feld
Publisher: Alea
Age Range: 12+
Retail: $ 45.00 CAD
Our Price : $ 36.95 CAD
Qty:

Castles of Burgundy

From BoardGameGeek.com...
The game is set in the Middle Age in France (Burgundy). Players slip into the role of an aristocrat and at the beginning they reign over a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of the traveling people.

The game is about placing settlement tiles into the princedom. Every tile has its own function which starts to work when the tile is placed. The princedom itself consist of several countrysides and every countryside demands its own settlement tile.

The core mechanism of the game involves 2 dice. The pips show the kind of action the players are allowed to do (example: roll a "2" and a "5: using the "2" the player buys a watch tower and places it on a "5" city tile which triggers the function of the tower with additional advantages).

It's also possible to influence the dice, so using the dice is not completely subject to luck.

There will be a beginner and a master version of the game rules.


It's also possible to influence the dice, so using the dice is not completely subject to luck.

There will be a beginner and a master version of the game rules.">
Description

From BoardGameGeek.com...
The game is set in the Middle Age in France (Burgundy). Players slip into the role of an aristocrat and at the beginning they reign over a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of the traveling people.

The game is about placing settlement tiles into the princedom. Every tile has its own function which starts to work when the tile is placed. The princedom itself consist of several countrysides and every countryside demands its own settlement tile.

The core mechanism of the game involves 2 dice. The pips show the kind of action the players are allowed to do (example: roll a "2" and a "5: using the "2" the player buys a watch tower and places it on a "5" city tile which triggers the function of the tower with additional advantages).

It's also possible to influence the dice, so using the dice is not completely subject to luck.

There will be a beginner and a master version of the game rules.

User Reviews
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Posted by: Anonymous     Date: 2012/06/13 Time: 1:18pm
Fantastic game. Essentially, its about using the dice you have to combine various structures to achieve more than you could with just the two dice alone. As you play more though, the layers of depth start to emerge. You begin to realize that the game, although very tactical, has an equally large strategic element as well. You can't just do what appears to be best right now, but have to consider where you are going with it. Lots of interesting decisions to be made throughout, and the various player boards provided increase the replayability immensely. Do yourself a favour and print off the reference sheets from Boardgamegeek. They will speed up the first game or two immensely.
Additional Links
For more information about this game see:

http://www.boardgamegeek.com/boardgame/84876/die-burgen-von-burgund


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