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Marvel Dice Masters: Avengers vs. X-Men Starter, Marvel Dice Masters: Avengers vs. X-Men Booster, Trains: Map Pack 1 - Germany/Northeastern USA, Splendor, Pandemic, Pandemic: In the Lab, Agricola, Stone Age, Shadow Hunters, Enigma, C3K: Creatures Crossover Cyclades/Kemet, Love Letter Boxed Edition, Elder Sign, Settlers of Catan: Cities & Knights of Catan, Quantum, Bohnanza, Power Grid, Dominion, Card Sleeves Ultra Pro Clear Solid Deck Protectors, Card Sleeves Ultra Pro Clear Penny Standard Size, Rampage, 7 Wonders, 7 Wonders: Cities, 7 Wonders: Leaders, Mascarade, Ticket to Ride, Ticket to Ride Europe, Memoir '44 D-Day Landings, Small World, Bang! The Bullet!, Bang! 10th Anniversary, Hive

New & Restock: July 18, 14
Thunder Alley, Blood Bowl Team Manager - Foul Play, Survive!: Escape from Atlantis! 30th Anniversary Edition, Survive!: Escape from Atlantis! 5-6 Player Expansion, Quarantine, Zombie Fluxx, Cthulhu Fluxx, Warhammer: Diskwars - Hammer and Hold, Castles of Burgundy, Fluxx 4.0, Letters from Whitechapel, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard American (Green), Eldritch Horror, Eldritch Horror: Forsaken Lore, Blood Bowl Team Manager, Android: Netrunner - Trace Amount, Android: Netrunner - Cyber Exodus, Android: Netrunner - Humanity's Shadow, Android: Netrunner - Future Proof, Android: Netrunner - Second Thoughts, Android: Netrunner - Mala Tempora, Love Letter, Cosmic Encounter, Star Wars: X-Wing: TIE Advanced, Ingenious, Revolution, Twilight Struggle Deluxe Edition, Counter Tray from GMT, Manoeuvre, Space Empires: 4X, 1989: Dawn of Freedom, Game of Thrones: Board Game 2nd Edition

New & Restock: July 9, 14
Origin, Carcassonne: Hills & Sheep , Robinson Crusoe: Adventure on the Cursed Island, Agricola, Saboteur, Saboteur 2, Fairy Tale, Nations, Libertalia, Eclipse, Cyclades, C3K: Creatures Crossover Cyclades/Kemet


Player #: 3-7
Length: 30 mins - Intermediate
Designer: Antoine Bauza
Publisher: Asmodee Editions
Age Range: 10+
Retail: $ 60.00 CAD
Our Price : $ 47.95 CAD
Qty:

7 Wonders

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Description

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgame/68448/7-wonders


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