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Nov 2014 Newsletter
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New & Restock: Nov 22, 14
Castles of Mad King Ludwig, Arcadia Quest, Sheriff of Nottingham, Imperial Settlers, King of New York, K2, Star Realms, Pit Deluxe, The Resistance: Coup, Suburbia, Ultimate Werewolf

New & Restock: Nov 21, 14
Catan: Ancient Egypt, Terror in Meeple City (Rampage), 7 Wonders: Babel, Star Wars: X-Wing: E-Wing, Star Wars: X-Wing: TIE Phantom, Star Wars: X-Wing: Imperial Aces, Bohnanza, Dominion: Intrigue, Dominion: Seaside, Dominion: Cornucopia, Dominion: Hinterlands, Dominion: Dark Ages, Dominion: Guilds, Patchistory, Legendary Encounters: An Alien Deck Building Game, Mr. Jack, Mascarade Expansion, 7 Wonders, Jamaica, Cash 'n Guns, Mascarade

New & Restock: Nov 19, 14
Field of Arle, Clash of Cultures: Civilizations, Asante, Hyperborea, Dixit, Dixit Daydreams, Zooloretto Dice, Saboteur, Chimera, Terra Mystica: Fire & Ice, Agricola: All Creatures Big & Small - More Buildings Big and Small, Agricola: All Creatures Big & Small - Even More Buildings Big & Small, Pandemic, Robinson Crusoe: Adventure on the Cursed Island

New & Restock: Nov 14, 14
King of New York, Android: Netrunner - All That Remains, Sushi Go!, Chaos in the Old World, Android: Netrunner - Creation and Control, Warhammer 40,000: Conquest, Dutch Blitz, Dutch Blitz Blue Expansion, 7 Wonders: Cities, 7 Wonders, Rorys Story Cubes, Rorys Story Cubes Actions, Set, Quiddler, Riff Raff


Player #: 3-7
Length: 30 mins - Intermediate
Designer: Antoine Bauza
Publisher: Asmodee Editions
Age Range: 10+
Retail: $ 60.00 CAD
Our Price : $ 47.95 CAD
Qty:

7 Wonders

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Description

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgame/68448/7-wonders


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