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May 2013 Newsletter
Apr 2013 Newsletter
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New & Restock: Jun 19, 13
Dominion Guilds, Legendary Dark City, Thunderstone Starter Set, Galaxy Trucker Anniversary Ed, Mage Knight, Smash Up, Tsuro of the Seas, Jenga: Donkey Kong, Ace Detective, Police Precinct, Lost Cities Card Game, Coloretto, Power Grid, Dominion, Dominion Intrigue, Dominion Big Box, Space Alert The New Frontier, Last Will, Risk 2210 A.D., Quarriors Quartifacts

New & Restock: Jun 12, 13
Gearworld The Borderlands, Descent Dice Pack, Morels, Get Bit Deluxe Tin, X-Wing Dice Pack, No Thanks, Agricola, Targi, Carcasonne, Timeline Discoveries, Timeline Historical Events, Game of Thrones LCG, A Few Acres of Snow, Gloom, Ultimate Werewolf Compact Ed, Ultimate Werewolf Ultimate Ed, Railways of the World Event Deck, Star Wars LCG: A Dark Time, Last Night on Earth, Fluxx 4.0, Red Dragon Inn, Zombie Dice 2, Stronghold, Guilotine

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Our FREE monthly Games Night is at Meadowvale CRC in Mississauga Jun 2 from 3-7 pm. For more info see our Facebook Event. Directions click here!

New & Restock: May 31, 13
Police Precinct, Android Netrunner Future Proof, Lord of the Rings Druadan Forest, Fresco, Fresco The Scrolls, Ra, Belfort, Eclipse, Android Netrunner, Star Wars X-Wing, Arkham Horror, The Resistance, Louis XIV, Mage Wars, DC Comics Deck-BUilding Game, Bohnanza, Power Grid, Suvive Giant Squid, Suvive 5-6 Exp, Suvive Dolphins & Dive Dice

New & Restock: May 27, 13
Augustus, Targi, Pandemic, Libertalia, Saboteur, Agricola NL-Deck, Archipelago, 7 Wonders Cities, 7 Wonders Leaders, Little Prince Make Me a Planet

New & Restock: May 24, 13
Seasons Enchanted Kingdom, Quarriors Quartifacts, Star Wars LCG A Dark Time, Quarantine, Mexican Train Domino Set Double 12, Snowdonia, Battlestar Galactica Exodus, Munchkin Deluxe, Twilight Imperium Shards of the Throne, Triassic Terror, Zpocalypse, Castles of Burgundy, Settlers of Catan Cities & Knights, Settlers of Catan Traders & Barbarians, Settlers of Catan Traders & Barbarians 5-6 exp, Settlers of Catan Replacement Cards, Lost Cities Card Game, Suvive Giant Squid, Suvive 5-6 exp, Suvive Dolphins & Dive Dice, Agricola Farmers of the Moor, Agricola Gamer Deck, Anomia Party Edition, Betrayal at House on the Hill, Axis & Allies 1942 2nd Ed, Lords of the Waterdeep, Angry Birds Space, Bears!, Jambo Expansion, Eclipse, Arkham Horror, Monty Python Fluxx, Pirate Fluxx, Star Fluxx, Cthulu Fluxx, Maria, Munchkin 2: Unnatural Axe, Munchkin 3: Clerical Errors, Munchkin Quest, Dixit, Kemet, Game of Thrones LCG, Lord of the Rings LCG Road to Rivendell, Star Wars LCG Search for Skywalker, Last Night on Earth, Rat-a-Tat Cat, Sleeping Queens, Hive Carbon, Village, YINSH


Player #: 3-7
Length: 30 mins - Intermediate
Designer: Antoine Bauza
Publisher: Asmodee Editions
Age Range: 10+
Retail: $ 55.00 CAD
Our Price : $ 44.95 CAD
Qty:

Description

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgame/68448/7-wonders


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