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Dec 2014 Newsletter
Nov 2014 Newsletter
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New & Restock: Dec 19, 14
Star Wars: Imperial Assault, Eldritch Horror: Mountains of Madness, Zombie Kidz, Patchwork, Kingsport Festival, San Juan (second edition), Small World A Spider's Web, The Duke, Five Tribes, Android: Netrunner - The Source, Red7, Jungle Speed, Dutch Blitz Blue Expansion, Ticket to Ride Card Game, Small World, Android: Netrunner, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Mini European (Red), Card Sleeves FFG Standard American (Green), Hey, That's My Fish!, The Witcher Adventure Game , Sushi Go!, The Resistance, The Resistance: Avalon, King of Tokyo, Innovation (IELLO), Click Clack Lumberjack, DC Comics Deck-Building Game, DC Comics Deck-Building Game: Forever Evil, Steam Park, Settlers of Catan 5-6 expansion, Settlers of Catan: Cities & Knights of Catan, Settlers of Catan: Traders & Barbarians, Settlers of Catan: Explorers & Pirates, Dominion: Cornucopia, Munchkin Loot Letter, Tsuro, Settlers of Catan: Cities & Knights of Catan, Catan: Ancient Egypt, Telestrations Party Pack, Pathfinder Card Game: Rise of the Runelords Add-on Deck, Dominion, Dominion: Intrigue, Dominion: Seaside, Dominion: Prosperity, Dominion: Cornucopia, Tzolkin: The Mayan Calendar

New & Restock: Dec 18, 14
Xia: Legends of a Drift System, Akrotiri, Colt Express, Timeline: Americana, Eclipse, Claustrophobia, Timeline: Discoveries, Timeline: Diversity, Timeline: Historical Events, Timeline: Inventions, Takenoko, Cyclades: Hades, Cyclades: Titans , Chinatown, Camel Up, Carcassonne: Gold Rush, Pandemic, Pandemic: In the Lab, Pandemic: The Cure, Clash of Cultures, Zooloretto Dice, Agricola: France Deck, No Thanks!, Dixit, Dixit Odyssey, Dixit Daydreams, Wizard (US Games), Medina, Suburbia, Firefly: The Game, War of the Ring 2nd Edition, The Resistance: Coup: Reformation, The Resistance: Coup, King of Tokyo, Star Realms, Hanabi, Munchkin Panic, Munchkin, Castles of Mad King Ludwig, Through the Ages: A Story of Civilization, For Sale, Incan Gold 2nd Edition, Cash 'n Guns, Concept, Mascarade, Mascarade Expansion, 7 Wonders: Babel, 7 Wonders: Cities, Jaipur, Jamaica, Anomia Party Edition, Anomia

New & Restock: Dec 12, 14
Dragonscroll, Akrotiri, DC Comics Deck-Building Game: Forever Evil, Colt Express, Cyclades: Titans , Carcassonne: Gold Rush, Agricola: France Deck, No Thanks!, Carcassonne: Big Box 5, My First Carcassonne, Terra Mystica, Field of Arle, Targi, Pandemic, Pandemic: In the Lab, Pandemic: The Cure, Carcassonne includes The River, Cyclades, Ticket to Ride, Ticket to Ride Europa 1912, Ticket to Ride Nederland, Ticket to Ride Europe, Memoir '44, Shadows over Camelot, Ultimate Werewolf One Night, Flash Point: Fire Rescue - 2nd Edition, Coloretto, Time's Up! Title Recall!, Zombie Dice, Martian Dice, Puerto Rico, Timeline: Inventions, Timeline: Discoveries, Timeline: Historical Events, Timeline: Music & Cinema, Claustrophobia: De Profundis, Steam Park, Settlers of Catan: Seafarers of Catan, Caverna: The Cave Farmers, Bohnanza, Dominion, Dominion: Intrigue, Space Alert, Dominion: Prosperity, Tzolkin: The Mayan Calendar, Legendary Encounters: An Alien Deck Building Game, Legendary: Guardians of the Galaxy, Dutch Blitz, Android: Netrunner - Creation and Control, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard American (Green), Citadels, Elder Sign, Hey, That's My Fish!, Arkham Horror, Game of Thrones: Board Game 2nd Edition, The Witcher Adventure Game , Warhammer 40,000: Conquest, Forbidden Desert, Forbidden Island, The Resistance: Avalon, The Resistance: Coup, King of Tokyo, 7 Wonders: Cities, Smash Up: Science Fiction Double Feature, Tsuro, Trains: Rising Sun, Love Letter

New & Restock: Dec 4, 14
Colt Express, Claustrophobia: Furor Sanguinis, Carcassonne: Gold Rush, Takenoko, The Builders: Middle Ages, Timeline: Discoveries, Timeline: Inventions, Timeline: Historical Events, Timeline: Music & Cinema, Dixit Daydreams, Dixit Journey, Cyclades, Field of Arle, Robinson Crusoe: Adventure on the Cursed Island - Voyage of the Beagle, Terra Mystica: Fire & Ice, Targi, Pandemic: The Cure, Pandemic, Carcassonne: Traders & Builders, Pandemic: In the Lab, Agricola, Agricola: Farmers of the Moor, Carcassonne includes The River


OUT OF STOCK, please contact us for availability.
Player #: 4-7
Length: 20 - 40 mins - Beginner
Designer: Emiliano Sciarra
Publisher: Mayfair Games
Age Range: 8+
Retail: $ 30.00 CAD
Our Price : $ 19.95 CAD
Qty:

Bang! 4th Edition

From the back of the box:
"The outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!".

Each player receives a random Role card among Sheriff (1x), Deputy (2x), Outlaw (3x) and Renegade (1x), which is kept secret, with the notable exception of the Sheriff-card which is immediately placed face up. The role distribution depends on the number of players. The Sheriff and up to two Deputies must kill the Renegade and all Outlaws in order to win the game. The (max 3) Outlaws must kill the Sheriff, but may earn rewards by killing each other. The lonely Renegade is simply trying to be the last one alive!

Each player receives also a random Character which is kept face up on table. The number of Bullets in the top right corner determines the number of shots it takes to kill him. Each character has a special ability, e.g. Lucky Duke may draw two cards instead of one and decide which to use every time he is required to "draw", any shot from Slab the Killer needs two Missed!-cards to be avoided, El Gringo may take a random card from any player who hits him, etc.

A player's turn is divided into 3 phases:
1. Draw 2 cards
2. Play any number of cards
3. Discard cards exceeding the hand limit

There are 22 different cards of which 17 has a blue border, indicating that the card stay in play until removed. The rest are discarded immediately after play.

BANG! is the most common type with 25 cards, and this is obviously used to take a shot at another player. Assuming the target is within range can a hit only be avoided by playing one of the 12 Missed!-cards.

Each player is automatically equipped with a Colt 45 with a range of 1, but better weapons are available: the Remington has a range of 3 and the Winchester can hit a target at range 5. Most weapons are kept on the table, but the Gatling is a deadly exception. It can only be used once, but targets all other players!

The "range" is simply the actual distance between players measured in "seats". So the players to your immediate left and right are at range 1, the next seats would be at range 2 and so forth. A couple of cards may change the range.

This information is kept on the cards in the form of easy to understand symbols, and 7 handy Summary cards provide easy guidance during the first game or two.


Each player receives a random Role card among Sheriff (1x), Deputy (2x), Outlaw (3x) and Renegade (1x), which is kept secret, with the notable exception of the Sheriff-card which is immediately placed face up. The role distribution depends on the number of players. The Sheriff and up to two Deputies must kill the Renegade and all Outlaws in order to win the game. The (max 3) Outlaws must kill the Sheriff, but may earn rewards by killing each other. The lonely Renegade is simply trying to be the last one alive!

Each player receives also a random Character which is kept face up on table. The number of Bullets in the top right corner determines the number of shots it takes to kill him. Each character has a special ability, e.g. Lucky Duke may draw two cards instead of one and decide which to use every time he is required to "draw", any shot from Slab the Killer needs two Missed!-cards to be avoided, El Gringo may take a random card from any player who hits him, etc.

A player's turn is divided into 3 phases:
1. Draw 2 cards
2. Play any number of cards
3. Discard cards exceeding the hand limit

There are 22 different cards of which 17 has a blue border, indicating that the card stay in play until removed. The rest are discarded immediately after play.

BANG! is the most common type with 25 cards, and this is obviously used to take a shot at another player. Assuming the target is within range can a hit only be avoided by playing one of the 12 Missed!-cards.

Each player is automatically equipped with a Colt 45 with a range of 1, but better weapons are available: the Remington has a range of 3 and the Winchester can hit a target at range 5. Most weapons are kept on the table, but the Gatling is a deadly exception. It can only be used once, but targets all other players!

The "range" is simply the actual distance between players measured in "seats". So the players to your immediate left and right are at range 1, the next seats would be at range 2 and so forth. A couple of cards may change the range.

This information is kept on the cards in the form of easy to understand symbols, and 7 handy Summary cards provide easy guidance during the first game or two.">
Description

From the back of the box:
"The outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!".

Each player receives a random Role card among Sheriff (1x), Deputy (2x), Outlaw (3x) and Renegade (1x), which is kept secret, with the notable exception of the Sheriff-card which is immediately placed face up. The role distribution depends on the number of players. The Sheriff and up to two Deputies must kill the Renegade and all Outlaws in order to win the game. The (max 3) Outlaws must kill the Sheriff, but may earn rewards by killing each other. The lonely Renegade is simply trying to be the last one alive!

Each player receives also a random Character which is kept face up on table. The number of Bullets in the top right corner determines the number of shots it takes to kill him. Each character has a special ability, e.g. Lucky Duke may draw two cards instead of one and decide which to use every time he is required to "draw", any shot from Slab the Killer needs two Missed!-cards to be avoided, El Gringo may take a random card from any player who hits him, etc.

A player's turn is divided into 3 phases:
1. Draw 2 cards
2. Play any number of cards
3. Discard cards exceeding the hand limit

There are 22 different cards of which 17 has a blue border, indicating that the card stay in play until removed. The rest are discarded immediately after play.

BANG! is the most common type with 25 cards, and this is obviously used to take a shot at another player. Assuming the target is within range can a hit only be avoided by playing one of the 12 Missed!-cards.

Each player is automatically equipped with a Colt 45 with a range of 1, but better weapons are available: the Remington has a range of 3 and the Winchester can hit a target at range 5. Most weapons are kept on the table, but the Gatling is a deadly exception. It can only be used once, but targets all other players!

The "range" is simply the actual distance between players measured in "seats". So the players to your immediate left and right are at range 1, the next seats would be at range 2 and so forth. A couple of cards may change the range.

This information is kept on the cards in the form of easy to understand symbols, and 7 handy Summary cards provide easy guidance during the first game or two.

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Additional Links
For more information about this game see:

http://www.boardgamegeek.com/game/3955


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